Francis Glebas 
Visual Storyteller
  • HOME
  • Storyboards
    • Disney Feature Animation >
      • ALADDIN Whole New World
      • POCAHONTAS Colors of the Wind
      • POCAHONTAS Farewell
      • POMP & CIRCUMSTANCE Donald and the ark
      • TREASURE PLANET Cosmic Storm
      • DINOSAUR finding water
      • DINOSAUR New World
      • HERCULES Hades
    • Blue Sky Studios >
      • ICE AGE 4 Scrat's Treasure
      • ICE AGE 4 Crush
      • ICE AGE Prehistoric Storm
      • ICE AGE 4 Crab Attack
      • ICE AGE 4 Not Friends?
      • ICE AGE 4 New World
      • ICE AGE 4 Teasers
      • RIO Cage Escape
      • RIO Chicken Party
      • RIO Midnight Snack
      • RIO Nigel's Trap
      • RIO 2 Confronting loggers
      • RIO 2 Blu adapting
    • Comedy >
      • SPACE CHIMPS You forgot the landing gear
      • SPACE CHIMPS Wormhole
      • BYRON BOULDER Locker Trouble
      • NOAH'S ARK Pre-Donald
      • POMP- Donald & Doves
      • ICARUS DUCK
      • HERCULES Pain & Panic Kidnap
      • PIGLET'S BIG MOVIE Heffalump trap
      • THE WILD BUNCH Holy Cow!
    • Sofia the First >
      • Mom's the word
    • Dragons Riders of Berk >
      • Episode 2006 A
    • Storyboards Other >
      • Which Doctor?
      • DIRECTING THE STORY Dumb Love
      • IGGY & BUNNY'S SCARY MOVIE
      • Yeti Monks Commercial
    • Visual Development >
      • Aladdin Character Design
      • ALADDIN Visual Development
      • TREASURE PLANET Visual Development
      • HERCULES Visual Development
      • FANTASIA 2000 Vis Dev
      • Fantasia 2000 Pomp & Circumstance
      • Scrat's Guide to Treasure Hunting
      • Lion King & Hunchback Color
      • Story Beatboards >
        • RIO Beatboards
        • SPACE CHIMPS Beatboards
        • PIGLET'S BIG MOVIE Beatboards
        • PIGLET'S BIG MOVIE Early beatboards
      • Eve and Adam
      • THE ANIMATOR'S EYE film frames
  • Books
    • Directing the Story
    • The Animator's Eye
    • Iggy's Incredibly Easy Way to Write a Story
    • The Mouse Who Wanted to Do Something Big
    • In the works... >
      • The Elephant with a Hole for a Heart
      • The Best Little Piglet, Who Got Better
      • Fundamentals of Classical Animation
  • Presentations
    • SPEAKING >
      • Speaking
      • WORKSHOPS
    • TUTORIALS >
      • New visual way map your story blog
      • youtube.com/user/frankiegeniustein- Tutorials
      • Drawing >
        • Drawing Tips and Tricks
      • Design >
        • Design for Presenters: The great eye learns to see
      • Filmmaking >
        • Film Continuity: Mousetrap!
      • Storytelling >
        • Putting Heart into Storyboards
      • Comic pages with ComicLife
    • PERSONAL ART >
      • Sketches >
        • Gesture Drawing
        • Nude Figure Drawing
        • Zoo sketches
        • Caricatures from Disney days
      • Fantasy Art
      • Watercolors circa 1998
      • Cartoons >
        • Would Elves?
        • Cartoons
      • Sculpting >
        • Iggy & Scared Bunny Maquettes
      • Photography >
        • Things I saw...
        • Skateville Canada 2006
      • Semiotica Signifiers of Desire
  • Contact & Bio
    • Contact me
    • 1 Sheet Resume 2013
    • Filmography
    • Biography
    • Awards
    • Linkedin resume
    • Blog

Review from Amazon reviewer bdbkirby

I worked in the industry back when before moving into a teaching career. I know the animation principles that any new animator must learn so I know what to look for in a text book. Over the years the text books I've assigned for the college animation courses I have taught have come and gone. A common problem is a lack of depth into the more intricate working of development and didactic graphics. There also is, quite often, a one size fits all approach to explanations of animation principles and methods.

The principles of animation are our tools. We use them to build our animations so once we have knowledge of a animation principle (such as squash & stretch) we can build anything we'd like with them or use them in a personal and more expressive way than others may choose to do.

Francis understands this. Francis book provides the necessary information new animators need to launch their learning experience without the "do it like this" verbiage. Francis gives the reader information on the tools with user friendly graphics that leaves the personal and particular "how to" decisions in the hands of the developing animation student. At last!

It's an excellent fun read, packed full of gotta have information on the universal principles of animation.Additionally he also has information on layout, planning and the classic components of camera, composition and design necessary in building an animation.That's quite a package.

The principles he shares are used in all forms of animation...2 and 3D, stop-motion and digital. We all use them so the information in this book has universal appeal and application.

It is the book I've been waiting for. It will be the assigned text in all of my animation courses from here on.
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If you find my books helpful, I'd really appreciate if you could post a review on Amazon. Thanks.
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